We as game designers make games because we want people to play them. However, many people have limitations of perception and / or mobility which can prevent them from enjoying many games. It’s important for us as game designers (or any kind of designer, really) to put ourselves in the shoes of those players who may face these limitations to ensure our games can be enjoyed by everyone.
Like any other form of design, this requires that we balance aesthetics (e.g., theme, illustrations, etc.) with usability and accessibility. In this article, I’ll cover three of the most salient usability and accessibility issues I’ve noticed in many popular games – including a failure to account for colorblindness, poor typography, and inadequate ergonomics – and what you can do about them.
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Curated by (Lifekludger)
Read full article at Source: Usability and Accessibility in Board Games | Diabolical! Board Game