Accessibility Design: Color Blindness – Alan Zucconi

This tutorial will teach you how to create and use post-processing effects which simulate how colour blind players might experience your Unity game. One of my most anticipated games is The Witness; since it uses so many vibrant colours, it will be used as an example in this tutorial.

Curated by (Lifekludger)
Read full article at Source: Accessibility Design: Color Blindness – Alan Zucconi

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